Freeze.
Anyone who has ever seriously played with 8bit videogames
knows the supreme frustration of finding her/himself locked somewhere, running
around the same old corner, unable to jump the evidently-too-large hole on the
right while incapable to proceed on the left because of the deadly snake-pit.
The action freezes, the timer slowly runs out. Game over. Itıs snowing in the
East Village, year 2004. You are pretty well dressed to be a pixellated,
angular little man. You leave an after all enviable East Village flat. Very
cold today, SUVs and CarService sedans roll by while you walk around with no
particular intention, snowflakes slowly falling down. You can talk to people,
shovel snow... or get into some doors, but you probably wonıt find exactly what
you expected. Unless you expected to wander by burning book pyres, oil spills,
deserted churches. Shoveling snow is apparently all you can do to keep yourself
busy. Up in the sky, snow comes to an unexpected life as it turns into
enigmatically crisp images from the daily press. Passerbys add to the twisted
neighborhood mediascape by broadcasting chunks of news and incohesive/
incoherent bits of information. The few getaway doors offer moments of solace:
the church and the burning book pyres have an almost painterly quality and
invite you to take a break, think, realize. But the oil spill and following
oil-filled pool... thatıs where it happens once again. You can jump in the
oil-filled pool, of course (why not?). Enjoy the perfect silence and the
quirkiness of this apparently meaningless action, take a deep, poisonous breath
and extend your break from the information overload thatıs snowing outside
there, in the streets of EV(il). But breaks shouldnıt last forever, and this recess is where
the Freeze will happen once again. The point of no-return is right there, for
you to find out as you desperately try to get the hell out clicking right,
left, up and down all at once. Average Shoveler (2004-2005, by Carlo Zanni) is
a tight, symbolisms and technology-filled piece. It lives at the intersection
of videogames, movies and information tools. It resounds of the clash between
the retro, Leisure Suit Larry- inspired videogame environment and the realism
of the overwhelming images and snippets of news (the internet-provided ³snow²)
that you are condemned to shovel over your head. Weıre all bound to die. After
all, a videogame is a much better place to do it than many others. I loved the
way Carlo reminded us of this universal truth during his slightly gloomy
appearance in the ³8bit² documentary, where Average Shoveler was featured.
Sitting in a shadowy East Village studio, his English-with-an-accent reminding
to a since then thoroughly pleased and hip audience that yes, his pixellated
creation had an end and a limit in death, just like real life.
_Marco
Antonini
www.elcuervohomepage.com